But even the new zones have this bullshit. If the goal was to take the rare elements of older zones and ramp up the quantity, mission accomplished. Or again, in Stardust, if I try to avoid those spinning spike platforms, i’m getting knocked on my ass by a roller bug.Īnd if it’s not enemies, it’s always a damn spike trap. I recall a few instances in Metallic Madness where, if I try to jump over one of those spike carriers, i’d run into one of those bees with maces on their asses. But hell, earlier in Stardust Speedway, there wasn’t a platform I couldn’t reach without getting rammed with those blue spiked balls that pop out of those holes.Įnemy Placement is also a bit on the obnoxious side. Go check out Lava Reef and tell me how many exploding rock bitch and fire traps you run into within mere… fucking… seconds! They’re all over the goddamn place! You can literally have 3-4 of these bastards within centimeters of each other, and that alone wouldn’t bode well. And Sonic Mania’s Zones are fucking flooded with enemies and traps to the point of absurdity and fatigue. One of the more amateurish things rom-hackers do is that they tend to try and one-up other hackers by trying to make the levels harder by stacking the deck, and that’s often done by fucking up enemy and trap placement. How the fuck was I supposed to know there was a ceiling that you had to bounce right into just to progress!? A detail like that is far too easy to miss when that shit blends into the stage with no obvious signs that signal to you “go here retard!”. This bastardized version of Chemical Plant (just put in Wacky Workbench, you hacks), you can see that I’m all over the place. I think the guys of Sonic Dissected mentioned that it was easy to get lost in certain zones, using Studiopolis (the Clusterfuck that it is) as an example. It’s frustrating, and i’m not having any fun with it. They care more about them damn Metacritic scores than actually trying to make a coherent game. The game is pissing me off, and these fuck jobs are just shoving it in my face that “ they‘ re awesome“. And top it off, the fuckin creators are so busy trying to convince me of Mania’s value, that’s why they have this art book in tow showing all these sketches. It feels like I’m playing Advance 3, and you all know how I feel about that game. I’m trying to give this shit a fair chance, but it’s either boring or just tedious! I don’t know. “ BY THE MANIA, FOR THE MANIA!!” NEVER MIND IF That STATEMENT DOESN’T MAKE ANY FUCKIN SENSE!Ī team of “ passionate developers” it says! Not talented or capable, just passionate! This whole preface reeks of pretentiousness, and after playing this shit, it’s beyond infuriating to see these guys are just masturbating to a mirror while they have a game out that is purely about nostalgia and nothing else. There isn’t a shred of polish that makes it “the best Sonic game in years!” It’s the most narcissistic Sonic game ever. Clearly, the game is so far up it’s own ass to worry about competent design as it bastardizes the very zones it’s supposed to be “ celebrating“. The physical release of Sonic Mania, a game who’s marketing tauts it’s high ratings to compensate for it’s poor sales. This page uses Creative Commons Licensed content from Wikipedia ( view authors).Well, it’s here. The series villain Doctor Eggman is absent, making this the first Sonic game that he does not appear in. Set in the world of King Arthur, the game combines Sonic's trademark speed with a new sword fighting system, utilizing of the Wii Remote's motion-sensing functionality. The game is directed by Tetsu Katano, who was the lead programmer of the Sonic Adventure titles and Sonic Heroes. Sonic and the Black Knight is a video game developed by Sonic Team and published by Sega as part of the Sonic The Hedgehog series, released exclusively on Wii as the second entry in the Sonic Storybook series, following on from Sonic and the Secret Rings. Sonic and the Black Knight is a Wii game played by Arin and Danny on Game Grumps.
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